local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1
main_id = 2013
L0_1 = {}
L1_1 = 201301
L2_1 = 201311
L3_1 = 201302
L4_1 = 201303
L5_1 = 201304
L6_1 = 201305
L7_1 = 201306
L8_1 = 201307
L9_1 = 201308
L10_1 = 201309
L11_1 = 201312
L12_1 = 201310
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
L0_1[8] = L8_1
L0_1[9] = L9_1
L0_1[10] = L10_1
L0_1[11] = L11_1
L0_1[12] = L12_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1["201301"] = L1_1
L1_1 = {}
L0_1["201302"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 3085
L3_1.alias = "Npc3085"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q2013Jiazhu01"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["201303"] = L1_1
L1_1 = {}
L0_1["201305"] = L1_1
L1_1 = {}
L0_1["201306"] = L1_1
L1_1 = {}
L0_1["201307"] = L1_1
L1_1 = {}
L0_1["201308"] = L1_1
L1_1 = {}
L0_1["201309"] = L1_1
L1_1 = {}
L0_1["201310"] = L1_1
L1_1 = {}
L0_1["201311"] = L1_1
L1_1 = {}
L0_1["201312"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 3069
L3_1.alias = "Npc3069"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q2013Guard01"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["201301"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 3085
L3_1.alias = "Npc3085"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q2013Jiazhu01"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["201302"] = L1_1
L1_1 = {}
L0_1["201303"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 3016
L3_1.alias = "Npc3016"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q2013Puren01"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["201304"] = L1_1
L1_1 = {}
L0_1["201305"] = L1_1
L1_1 = {}
L0_1["201306"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 3086
L3_1.alias = "Npc3086"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q2013Qianli01"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["201307"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 3016
L3_1.alias = "Npc3016"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q201308Guard01"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 12054
L4_1.alias = "Npc12054"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q201308Gurad02"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["201308"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 12054
L3_1.alias = "Npc12054"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q2013Stop01"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["201309"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 3086
L3_1.alias = "Npc3086"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q2013Stop01"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 12054
L4_1.alias = "Npc12054"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q2013Stop01"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["201310"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 3093
L3_1.alias = "Npc3093"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q2013Gate01"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 3085
L4_1.alias = "Npc3085"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q2013Jiazhu01"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["201311"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 3
L3_1.pos = "Q2013Transback"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L2_1 = {}
L3_1 = {}
L3_1.id = 12054
L3_1.alias = "Npc12054"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q2013Stop01"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["201312"] = L1_1
quest_data = L0_1
